Gauging No-TN Rolls
As a GM, you may request a no target number (no-TN) roll from a character during an appeal or unopposed action. The character will always succeed but the roll result helps gauge the level of success. The use of benefits and detriments can add flavor to these rolls.
A benefit/detriment can have one of these effects on gameplay:
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A bonus/penalty applied to a future roll.
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A positive/negative event in the story.
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The gain/loss of an item.
A benefit/detriment is included with the no-TN appeal or unopposed action based on the roll result:
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1 → Immediate detriment - Succeeds but includes a detriment.
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2 or 3 → Possible detriment - Succeeds but may include a detriment.
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4 or 5 → Normal success - Succeeds as intended.
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6+ → Immediate benefit - Succeeds and includes a benefit.
Let’s take the unopposed action example from the Core Rules
of leaping across a gap:
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1 - The character lost their footing and had to grab the edge in a panic. A health potion slips from their satchel and is lost down the chasm.
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2 or 3 - The character twists their ankle when landing. They must make a Spirit TN4 roll to avoid yelling in pain and drawing attention from nearby enemies.
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4 or 5 - The jump is clean, the landing smooth.
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6+ - The jump is so graceful and quiet that they receive a +2 bonus to their first attack roll against the nearby unsuspecting guard.
Remember that including a benefit/detriment with a roll is optional and may not make sense in all situations. Use your best judgment and try to be consistent and fair.